Git Ignore & VidScraper Update
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.gitignore
vendored
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.gitignore
vendored
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_repo_xml_generator.py
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<addon id="plugin.video.vidscraper" name="VidScraper2" version="0.0.1" provider-name="olipassey">
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<addon id="plugin.video.vidscraper" name="VidScraper2" version="0.0.2" provider-name="olipassey">
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<requires>
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<import addon="xbmc.python" version="2.19.0" />
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<import addon="script.module.python.koding.aio" version="0.0.1"/>
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@@ -11,8 +11,8 @@
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<summary lang="en">Looking at code for scraping stuff from my blog</summary>
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<description lang="en"></description>
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<platform>all</platform>
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<forum>http://www.noobsandnerds.com/support</forum>
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<website>www.noobsandnerds.com</website>
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<forum></forum>
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<website>olipassey.me.uk</website>
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<news></news>
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<genre>tech,uk</genre>
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<video_guide></video_guide>
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@@ -1,39 +1,11 @@
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# -*- coding: utf-8 -*-
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""" ^ SECTION 1:
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This should be at the top of your code to declare the type of text
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format you're using. Without this you may find some text editors save
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it in an incompatible format and this can make bug tracking extremely
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confusing! More info here: https://www.python.org/dev/peps/pep-0263/
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"""
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#----------------------------------------------------------------
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"""
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SECTION 2:
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This is where you'd put your license details, the GPL3 license
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is the most common to use as it makes it easy for others to fork
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and improve upon your code. If you're re-using others code ALWAYS
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check the license first, removal of licenses is NOT allowed and you
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generally have to keep to the same license used in the original work
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(check license details as some do differ).
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Although not all licenses require it (some do, some don't),
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you should always give credit to the original author(s). Someone may have spent
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months if not years on the code so really it's the very least you can do if
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you choose to use their work as a base for your own.
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"""
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# License: GPL (http://www.gnu.org/licenses/gpl-3.0.html)
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# Addon: My Python Koding Add-on
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# Author: Add your name here
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# Addon: VidScraper
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# Author: Oli Passey (DoubleT)
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#----------------------------------------------------------------
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"""
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SECTION 3:
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This is your global imports, any modules you need to import code from
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are added here. You'll see a handful of the more common imports below.
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"""
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import os # access operating system commands
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import urlparse # splits up the directory path - much easier importing this than coding it up ourselves
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import xbmc # the base xbmc functions, pretty much every add-on is going to need at least one function from here
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@@ -51,13 +23,6 @@ from koding import route, Run # These are essential imports which allow us to op
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#----------------------------------------------------------------
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"""
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SECTION 4:
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These are our global variables, anything we set here can be accessed by any of
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our functions later on. Please bare in mind though that if you change the value
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of a global variable from inside a function the value will revert back to the
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value set here once that function has completed.
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"""
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addon_id = xbmcaddon.Addon().getAddonInfo('id') # Grab our add-on id
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dialog = xbmcgui.Dialog() # A basic dialog message command
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home_folder = xbmc.translatePath('special://home/')# Convert the special path of Kodi home folder to the physical path
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